////////////////////////////////////////////////////////////////////////////////
//                                                                            //
//                           BailterRay                                       //
//                    Pip Robbins & Zhao Zhang                                //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////
class BailterRayShip extends UTCTFRedFlag;

defaultproperties
{
   Begin Object Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh'
      SkeletalMesh=none
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh'
   End Object
   SkelMesh=TheFlagSkelMesh
   RedGlow=none
   RespawnEffect=none
   SuccessfulCaptureSystem=none
   LightEnvironment=none
   PickupSound=none
   DroppedSound=none
   ReturnedSound=none
   FlagLight=none
   Name="Default__BailterRayShip"
   ObjectArchetype=UTCTFFlag'UTGame.Default__UTCTFFlag'

}